Traffic Manager: President Edition (TM:PE, current version: 1.10.6) is a modification for Cities: Skylines that helps you manage your city's traffic flow. It allows you to. toggle traffic lights at junctions,. set up adaptive timed traffic lights that change their behavior depending on live traffic measurements,.
add yield and stop signs to your junctions so that you can control which vehicles get priority when approaching the junction,. define custom speed limits,.
prohibit vehicle types from using certain roads and. enforce parking restrictions.
Besides a handy it additionally includes modified and several other that help increase simulation realism, especially:. the, an improved path-finding cost calculation scheme that modifies the way your cims choose their routes,. (DLS), a lane selection algorithm that allows cims to switch to alternative lanes while en-route, and.
the which disallows 'pocket cars' and improves simulation realism regarding parking space usage and search. If you want to try out the mod you may subscribe to it via the page. The old user manual is still available at Manual contents. In-game access All main functions can be accessed via the main button.
Skylines-Traffic-Manager 1.04rc This mod lets you add priority roads, control traffic lights, change lanes and add/remove crosswalks. Features: Add/Remove Traffic lights. You can add/remove traffic lights on all road junctions Priority Signs. Set main and secondary roads.
Diamond(yellow) sign is main road, all cars on that road have a priority over all other roads. Triangle(red and white) sign is secondary road, cars have to yield to vehicles from the main road. Stopping is not required.
Stop sign is also a secondary road. Cars have to stop, look for incoming cars and if the road is clear - continue on their trip Manual traffic lights. Manually control all traffic lights on a junction. Useful for designing your timed traffic lights (See 'Timed traffic lights'), clearing traffic and role-playing as a traffic cop. Important: Traffic lights revert to normal when inactive Timed traffic lights. Set traffic light timers on one or more junction to allow for more heavy routes to clear more traffic.
Traffic Manager President Edition Guide
Configure multiple junctions at once to create a green wave. For people asking how to use it, here's a simple how-to:.
Select timed traffic lights. Select the desired junction (select one 4-way junction for a first-timer).
Click next. Click Add State. Set the desired lights on the junction (don't click 'mode', as you want to use the simplest light for a first-timer); Example: set the 2 roads facing each other - green; and the other 2 - red. Set the desired amount of seconds you want the lights to be with the slider (for example: 12). Click 'Add'. Click 'Add state'.
Set the desired lights on the junction (again, don't click 'mode' - you want simple traffic lights); Example: reverse the lights - the ones that are red - make them green, and the ones that are green - make them red. Set the desired amount of seconds you want the lights to be with the slider (for example: 8). Click 'Add'.
Click 'Start'. Now you have a junction that has a 4-way with one of the roads having 12 'seconds' of green time (it's not exactly seconds, but it's an easier naming) and the other having 8 'seconds' of green time This will give you a basic idea of how things work. You can watch the video for more complex timed traffic lights. Change lanes - see 'compatibility mode' below if you do not have this option. Change road lanes to allow/disallow lefts/rights, add more forward lanes, etc., traffic will start following it after 2-3 minutes. If you want cars to instantly start following them, use 'Clear traffic' button (See 'Clear traffic'). Important: these lanes define the direction, not the road curve, so if you have a T-intersection with 45 degrees curve, forward is forward, not left/right.
Sometimes you'll have to do it manually, since the base game does NOT do it that way) Clear traffic. Clears all road traffic. Useful when changing lanes, creating manual/timed traffic lights and to clear congestions caused by bad road planning. No despawn - see 'compatibility mode' below if you do not have this option. Enable/Disable despawning caused by traffic congestion or traffic being blocked.
Same road priority (base - not configurable). All cars that are on a same priority level (diamond - diamond, yield - stop - yield - stop), manual traffic lights, timed traffic lights or on modified lanes start to follow the rules for Priority on the right and wait for left turn(wait for right turn in LHD) IMPORTANT All roads that have priority signs, enabled manual traffic lights, timed traffic lights or changed lanes automatically start running under an additional layer - Traffic Manager's simulation. Everything else runs under game's simulation Which means that cars start following the assigned lanes and same road priority.
The base game sometimes assigns lanes that are not correct, which will cause traffic to not go through that intersection. You'll have to manually fix the lanes to the proper ones, so the traffic can start functioning again Known issues:.
No 'save to cloud' support Incompatible mods (please report which ones it does not work correctly with):. Zonable pedestrian roads. Lane changer. Toggle traffic lights. All mods that override the Pathfinder; CarAI.CalculateSegmentPosition (both methods); CarAI.SimulationStep; RoadBaseAI.SimulationStep; HumanAI.CheckTrafficLights; PassengerCarAI.SimulationStep, CargoTruckAI.SimulationStep;. All mods that modify NetNode and NetLane flags. (Yes, I know it sucks, I also want a common API/NAM/CKAN, but that will take some time) Compatibility mode: When it encounters that another mod is overriding the PathManager, it disables 'Despawn' and 'Lane Changer' tools so it doesn't cause problems.
Tested only with Traffic Please check yourself if your issue is caused by another mod, it's pretty hard to go through every mod and check if every functionality is working properly It's important to check if your issue is caused by another mod. Disable and restart the game just to be sure. Some mods do not break everything in the mod, just parts of it, and debugging becomes very difficult. How to clear ALL traffic manager saves in case a major/blocker bug pops up: Open your Steam folder, go to SteamApps common CitiesSkylines CitiesData, delete all files with the name 'trafficManagerSavexxxxxxx.xml'.
Traffic Manager: President Edition helps you managing your city’s traffic. This mod allows you to. add or remove traffic lights at junctions,. setup custom traffic lights that change their behavior depending on live traffic measurements,. add yield and stop signs to your junctions so that you can control which vehicles get priority when approaching the junction. Additionally, it in includes an customized Advanced Vehicle AI that modifies the way your cims choose their lanes.
This mod is based on the original and. If you have subscribed to another Traffic Manager mod, please first deactivate it in your Content Manager (in-game) before trying this one out.
. Added the option to allow/disallow vehicles to enter a blocked junction at transition and pedestrian crossing nodes. Updated Russian translation (thanks to vitalii2011 for translating). Bent nodes do not allow for u-turns by default.
Bugfix: Emergency vehicles pass closed barriers at level crossings. Bugfix: Bus lines render u-turn where they should not.
Bugfix: Parking AI: Cims leaving the city despawn their car at public transport stations. Bugfix: Crossing restrictions do not work at intersection between road and highway. Updated Korean translation (thanks to FLY ROKLSh.st for translating).
Updated Polish translation (thanks to @Krzychu1245 for translating). Added button to remove parked vehicles (in options dialog, see maintenance tab). Parking AI: Removed check for distance between parked vehicle and target building. Bugfix: Parking AI: Cims spawn pocket cars when they originate from an outside connection.
Bugfix: Incorrect speed limits returned for pedestrian lanes. Bugfix: Routing is not updated while the game is paused (thanks to My Lawwwd! For reporting). Bugfix: Vanilla traffic lights are ignored when either the priority signs or timed traffic light features are disabled (thanks to for reporting). Bugfix: Park maintenance vehicles are not recognized as service vehicles. Bugfix: Cars leaving city state 'thinking of a good parking spot' (thanks to for reporting).
Bugfix: U-turn routing is inconsistent on transport lines vs. Bus paths (, thanks to for reporting this issue).
Bugfix: Junction restrictions for pedestrian crossings are sometimes not preserved (, thanks to Anrew and @wizardrazer for reporting this issue). Fixed: Geometry subscription feature may cause performance issues. Fixed: Parking AI: Transport mode storage causes performance issues during loading (, thanks to @hannebambel002 and @oneeyets for reporting and further for providing logs and savegames).